Tactical Agile Dynamic Astral Mecha-Powered Battle Checkers
A chaotic battle in space between two armies of mechs.
In this game of Checkers jumping is a lot harder than normal. Seemingly random conditions determine whether you can jump an opponent and when you jump opponents you must play a fast paced game of Rock Paper Scissors for EACH opponent you jump if you try to jump multiple opponents at once and fail even once you make no jumps.
CONTROLS
Silver
Attack | Defend | Ranged |
Silver: A | Silver: S | Silver: D |
Black: Left Arrow | Black: Down Arrow | Black: Right Arrow |
If you don't want to use keyboard controls or are on mobile you can use the buttons for the combat minigame as well.
MATCHUPS
Attack beats Defend
Defend beats Ranged
Ranged beats Attack
Made for Mech Jam V
Shoutout to RodZilla for making Material Maker which I used for the materials for the game.
Status | Prototype |
Platforms | HTML5 |
Author | VANTABlack |
Genre | Strategy |
Made with | Godot |
Tags | Casual, Chess, Godot, Indie, Local multiplayer, Low-poly, Mechs, Short, Turn-based, Turn-based Strategy |
Average session | A few minutes |
Multiplayer | Local multiplayer |
Player count | 1 - 2 |
Development log
- Payment Update62 days ago
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